The3D Artist/Modeler is responsible for the creationof geometry and textures to be used within standardengines (Unity specifically) for Games, Apps, and Animations. The Modeler is experienced at BOTH High Poly and Low Poly modeling, as well as game-workflow optimization techniques including: proper uv'ing and texture workflows, in order to be used in engine. The Modelermust wear many hats
-At least 3 Years' Work Experience
-Experience in game assetcreation workflows and techniques, scene construction from scratch, and art fundamentals including lighting, composition, and form.
-Experience in standard game workflows and pipelines including: Mesh creation (Modeling) for both High Poly and LowPoly meshes, UV'ing,Baking techniques, Texturing, and Engine (Unity)importing and exporting - to and from standardmodeling packages.
-Proficient in game workflowpackages including: Maya, Zbrush, Topogun,xNormal, nDo2, Photoshop,Unity
in both hard surface and basic organicModeling AND
-Proficient in OPTIMIZING game-resassets to be imported into Unity with Geometry, Uv's, and Textures.
-Proficiency in modular asset creation with geometry and textures.
-Excellent team player with strong work ethic and attitude.
-Good time management skills and an understanding of milestones, schedules, deadlines, and efficientdevelopment processes
-Self-motivated worker with good communication and collaboration skills
If interested, please forwardyour resume and portfolio to firstname.lastname@example.org